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Final fantasy xvi wik11/12/2023 ![]() This nest, known as Ultima Thule, had no physical form as it consisted entirely of dynamis until Thancred Waters sacrificed himself and used his will to create physical embodiment of the location made of dynamis. When the entelechy hive mind collectively known as the Meteia traveled to the furthest reaches of the existing universe, where aether was extremely thin, they founded a nest of dynamis wherein they stored all negative emotions and despair they encountered through the universe and attempted to bring an end to the existence by accelerating the heat death of the universe, as well as sending waves of despair towards Etheirys. It is implied that Limit Breaks in certain scenarios can be empowered by dynamis. Surges of strong emotion and willpower bringing strength to someone in their hour of need can be examples of dynamis in action. The less aether a being has, the easier it is for them to use or become influenced by dynamis, with beings that can interact and manipulate dynamis being known as entelechies ( エンテレケイア, Enterekeia ?) by the ancients.ĭynamis is a form of energy that reacts to strong emotions, both negative and positive. As such, dynamis only shows tangible effects when in large quantities, most notably outer space, away from comparatively aether-rich planets. However, its effect on the material realm is much weaker than aether's and is almost completely drowned out in the presence of equivalent amounts of aether. Its existence is known only to a few scholars and because of its invisible and intangible nature it is rarely studied or experimented with.ĭynamis is another form of energy distinct from aether that permeates and conforms most of the physical universe, and in pure quantity is the more abundant of the two, accounting for approximately 68.3% of all known energy. Dynamis ( デュナミス, Dyunamisu ?), also known as akasa ( アーカーシャ, Ākāsha ?) to the people of Thavnair, is a concept in Final Fantasy XIV that is formally introduced in Final Fantasy XIV: Endwalker, but is ascribed to various phenomena experienced throughout the entirety of the game.
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